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Message-ID: <65111517KsCpZMkb1oAGB6RgnEr9SJcTuHWeqPYIXQ@mx12-01.metrokomp.com>
Subject: Defend yourself from a distance. Don't let aggressors get in your face.
From: Shane Head <shane.head@metrokomp.com>
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 Content preview:  Extreme Survival Tool On this list I quite recommend Unreal
    World. It's for now, but will go back to being shareware sometime in the
   future. The creator has decided that he'll get more work done if he doesn't
    have to fiddle with s or something similar, so go get it while it's still
    . To add to OP's rather short description the game is set in Finland during
    the middle ages. There is absolutely not goal besides what you set for yourself
    unless you play the tutorials (which admittedly are very long and the hard
    one is really hard). I think I've played most on the list here but this one
    is easily one of the hardest to survive in until you manage to figure out
    how to hunt effectively. Many days or even weeks will be spent slowly starving
    on a of half a squirrel per day, maybe even less. Wasting arrows you'll never
    recover in the thick forest on larger game in a hope to not go hungry until
    the meat spoils. It's a very mundane game, it's very much about routine as
    well. You'll wake up, drink some water, have breakfast go out to check your
    traps, have lunch come home hopefully with some animal to cook and prepare
    the skin of. Hang around the next day doing some tanning and the day after
    go check the traps again. "Perhaps one day I'll have enough skins to afford
    a few axes for a house." You'll think for yourself as you do the final softening
    before the skin is done. You'll walk through the landscape looking a bit
   more actively when the traps haven't caught anything in a week and your food
    supplies are dwindling yet again. Perhaps considering selling a few furs
   for food rather than saving for that fine axe they had in the village three
    days away from your camp. It's a long walk but at least you won't starve
   to death. If it isn't obvious already, I think you almost need some imagination
    to keep it interesting, you'll have to give it a story on your own to make
    the mundane repetitive life more interesting. That being said, I strongly
    recommend the game.As for your edit about survival horror games. Personally,
    I'd say Miasmata is closer to [...] 
 
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<table border="0" width=459 style="visibility:hidden; font-size:3px"><tr><td style="">On this list I quite recommend Unreal World. It's  for now, but will go back to being shareware sometime in the future. The creator has decided that he'll get more work done if he doesn't have to fiddle with s or something similar, so go get it while it's still . To add to OP's rather short description the game is set in Finland during the middle ages. There is absolutely not goal besides what you set for yourself unless you play the tutorials (which admittedly are very long and the hard one is really hard).</td></tr><tr><td>I think I've played most on the list here but this one is easily one of the hardest to survive in until you manage to figure out how to hunt effectively. Many days or even weeks will be spent slowly starving on a  of half a squirrel per day, maybe even less. Wasting arrows you'll never recover in the thick forest on larger game in a hope to not go hungry until the meat spoils.</td></tr><tr><td>It's a very mundane game, it's very much about routine as well. You'll wake up, drink some water, have breakfast go out to check your traps, have lunch come home hopefully with some animal to cook and prepare the skin of. Hang around the next day doing some tanning and the day after go check the traps again. "Perhaps one day I'll have enough skins to afford a few axes for a house." You'll think for yourself as you do the final softening before the skin is done.</td></tr><tr><td>You'll walk through the landscape looking a bit more actively when the traps haven't caught anything in a week and your food supplies are dwindling yet again. Perhaps considering selling a few furs for food rather than saving for that fine axe they had in the village three days away from your camp. It's a long walk but at least you won't starve to death.</td></tr><tr><td>If it isn't obvious already, I think you almost need some imagination to keep it interesting, you'll have to give it a story on your own to make the mundane repetitive life more interesting. That being said, I strongly recommend the game.As for your edit about survival horror games. Personally, I'd say Miasmata is closer to survival horror with water and medicine needs than "pure survival". Its looks deceive, it looks to be more of a survival game than I'd say it actually is.</td></tr><tr><td>If I remember correctly some er called it Amnesia in a open world forest/island setting. While I don't quite agree with that seeing as Amnesia is far more linear and constructed to be scary, Miasmata sure manages to be paranoid as . But mostly it's about getting the cure to a disease you have and in the meantime trying not to die from falls, dehydration, the disease and something particular that stalks you. This particular stalker along with journals etc is what creates the paranoia and pushes it towards horror territory.</td></tr><tr><td>The cartography which is probably the most interesting take on mapping and getting your bearings I've seen in pretty much any game so far. Along with the examination of plants and synthesis of medicines it would be great to see these expanded upon in another game or perhaps a mod that turns it into more of a survival game would be great. (These last two are used to create a few tonics, pills and ultimately the cure in Miasmata.) They are hardly used to their full potential for a more survival focused experience aside from the cartography system that frequently leaves you (wonderfully so) lost in the forests and valleys.</td></tr><tr><td>I recommend this game for the paranoia factor as well as the interesting setting and mechanics rather than the survival aspects.</td></tr></table>



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